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| /**********************************************************************************
* _author : Domeniko Gentner
* _mail : code@tuxstash.de
* _license : This file has been placed in the Public Domain (CC0)
***********************************************************************************/
#pragma once
//-------------------------------------------------------------
struct Color
//-------------------------------------------------------------
{
Color()
: r{0x00}, b{0x00}, g{0x00}, a{0x00}
{
}
Color(const std::string& col)
{
set(col);
}
void set(const std::string& col)
{
if (col.length() < 9) {
LOG_ERROR("String too short");
return;
}
color = col;
r = std::byte(std::stoi(col.substr(1, 2), nullptr, 16));
g = std::byte(std::stoi(col.substr(3, 2), nullptr, 16));
b = std::byte(std::stoi(col.substr(5, 2), nullptr, 16));
a = std::byte(std::stoi(col.substr(7, 2), nullptr, 16));
}
Uint8 red()
{
return std::to_integer<Uint8>(r);
}
Uint8 green()
{
return std::to_integer<Uint8>(g);
}
Uint8 blue()
{
return std::to_integer<Uint8>(b);
}
Uint8 alpha()
{
return std::to_integer<Uint8>(a);
}
operator std::string()
{
return color;
}
std::string& operator=(const std::string& s)
{
this->color = s;
set(color);
return this->color;
}
operator SDL_Color()
{
SDL_Color col = { red(), green(), blue(), alpha() };
return col;
}
std::byte r;
std::byte g;
std::byte b;
std::byte a;
std::string color;
};
|
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